Sandbox
For my thesis I wanted to fully dive into a project that tested my abilities as a designer, thus leading me to creating a magazine on video games that I have called Sandbox. This magazine is a way to mix both my love for video games and my desire to experiment more with longform type and organization. Within this magazine, I have conceptualized four issues, only one being the one I fully developed and perfect bound, that focus on different aspects of games and game development. I want to highlight games and game development because the time and effort put into them is often overlooked, and not appreciated as an art by the average person. My first issue of Sandbox called The Ones and Zeroes issue features two interviews from video game designers here at MECA&D, features on the top games of 2025 with small facts about the development process, and a section dedicated to art made for and about video games from students at MECA&D.
Bio
Daniel Watts is a graphic designer working along the East Coast. While studying at Maine College of Art & Design, he has collaborated with peers to create brand systems for the AIGA Fellow Awards and the Portland Museum of Art. Daniel is most interested in editorial work and informational design. Utilizing Adobe Illustrator, Photoshop and InDesign, he creates pieces showing typography and color. He enjoys experimenting with different mediums and textures to use in his designs to push the connection between the screen and real world. Daniel aims to showcase his attention to detail and organization within the work.